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Personal Weapons (Scale 0)

NAME MODES RANGE DAMAGE COST HANDS TRAITS
Lux PistolRepeater Beam 10m/50m 1d6 1 energy 1  
Lux RifleSteady 250m/200m1d61 energy2 
EM StreampackAssault 110m/100m1d8/1d41 energy2 
Lux Pulsid Beam 100m/1km 1d8 2 energy 2 Charge 4
Legion Pulsid Beam 200m/2km 2d6 3 energy 2 Charge 4, Array, AA
Lux Disc AreaZone Ray 300m/1km 1d6 3 energy 3 AA
IRAcro FurnacePistolAssault 220m/100m1d41 energy1AA
Acro SmartgunAssault 2200m/1km1d61 nshell + 1 energy1 AA
Dawngaze Heavy Blast 1 30m/100m300m 1d10 10 energy 2  
       
Plasma AcceleratorAssault 120m cone1d62 deuterium2Burn 1d4
Neutral ImpalerHeavy Beam500m/3km2d6+24 deuterium
Radiation 2
EM StreampackAssault 110m/100m1d8/1d41 energy2







Matgun PistolAssault 110m/50m1d61 cartridge1
Assault MatgunAssault 250m/200m1d61 cartridge2
Needle PistolAssault 220m/50m1d41 needle1Spreadfire
Scatter Flechette Steady 70m/300m 1d6/1d4 3 dartsneedles 2 Spreadfire
Modular Flechette Steady X 60m/250m Xd6/Xd4 X * 3 dartsneedles 3 Modular 4
Needle Cannon Assault 3 70m/500m 1d4 1 dartneedles 1  
Acro Smartgun Assault 2 100m/1km  1d6  1 ยต-charge 1   








Mines

All mines are paired to a detonator, and can be placed or thrown individually.

NAME MODES RANGE DAMAGE TRAITS
Trapmine Special Blast 1 15m 2d4  
Smartmine Special Blast 1 15m/trigger: 10m 3d4 Stealth

Trapmine: At any time, the detonator can be used to instantly detonate all trapmines that detonator has active. 

Smartmine: When an enemy of the detonator's holder approaches a smartmine within its trigger range, it will detonate at the start of the next combat turn.

  • STEALTH: A smartmine is a Hidden trap unless the user spends a turn hiding it. If they do, the mine is a Secret trap instead.