Personal Weapons (Scale 0)
Energy Weapons
When hit by these weapons, add 1 Heat.
NAME | MODES | RANGE | DAMAGE | COST | HANDS | TRAITS |
---|---|---|---|---|---|---|
Lux Repeater | Beam | 10m/50m | 1d6 | 1 energy | 1 | |
Lux Pulsid | Beam | 100m/1km | 1d8 | 2 energy | 2 | Charge 4 |
Legion Pulsid | Beam | 200m/2km | 2d6 | 3 energy | 2 | Charge 4, Array, AA |
Lux Disc | Zone Ray | 300m/1km | 1d6 | 3 energy | 3 | AA |
Acro Pistol | Assault 2 | 20m/100m | 1d4 | 1 energy | 1 | AA |
Acro Smartgun | Assault 2 | 200m/1km | 1d6 | 1 nshell + 1 energy | 1 | AA |
Dawngaze | Heavy Blast 1 | 30m/300m | 1d10 | 10 energy | 2 |
Particle Weapons
When hit by these weapons, add 1 Heat.
NAME | MODES | RANGE | DAMAGE | COST | HANDS | TRAITS |
---|---|---|---|---|---|---|
Plasma Accelerator | Assault 1 | 20m cone | 1d6 | 2 deuterium | 2 | Burn 1d4 |
Neutral Impaler | Heavy Beam | 500m/3km | 2d6+2 | 4 deuterium | Radiation 2 | |
EM Streampack | Assault 1 | 10m/100m | 1d8/1d4 | 1 energy | 2 |
Projectile Weapons
NAME | MODES | RANGE | DAMAGE | COST | HANDS | TRAITS |
---|---|---|---|---|---|---|
Matgun Pistol | Assault 1 | 10m/50m | 1d6 | 1 cartridge | 1 | |
Assault Matgun | Assault 2 | 50m/200m | 1d6 | 1 cartridge | 2 | |
Needle Pistol | Assault 2 | 20m/50m | 1d4 | 1 needle | 1 | Spreadfire |
Scatter Flechette | Steady | 70m/300m | 1d6/1d4 | 3 needles | 2 | Spreadfire |
Modular Flechette | Steady X | 60m/250m | Xd6/Xd4 | X * 3 needles | 3 | Modular 4 |
Needle Cannon | Assault 3 | 70m/500m | 1d4 | 1 needles | 1 |
Mines
All mines are paired to a detonator, and can be placed or thrown individually.
NAME | MODES | RANGE | DAMAGE | TRAITS |
---|---|---|---|---|
Trapmine | Special Blast 1 | 15m | 2d4 | |
Smartmine | Special Blast 1 | 15m/trigger: 10m | 3d4 | Stealth |
Trapmine: At any time, the detonator can be used to instantly detonate all trapmines that detonator has active.
Smartmine: When an enemy of the detonator's holder approaches a smartmine within its trigger range, it will detonate at the start of the next combat turn.
- STEALTH: A smartmine is a Hidden trap unless the user spends a turn hiding it. If they do, the mine is a Secret trap instead.