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Personal Weapons (Scale 0)

# Traits

- **AA:** Can target airborne and fast-moving enemies with no to-hit penalty.
- **ARRAY:** Multiple Pulsids that have been synced as a phased array can fire as one attack doing -1 damage per linked Pulsid. With more than 8 Pulsids, treat the attack as Scale 3 with the same damage dice.
- **BULK X:**  How many scale-appropriate units of mass can be fired by the weapon at once.
- **CHARGE:** Can charge to +4 (+1 for each action spent focusing).
- **INFERNO:** Adds half their damage in Heat to the target.
- **MODULAR X:** X = Number of modules. If X > 4, count the weapon as 1 Scale larger.
- **PLASMA SHIELDS:** Each unfired Plasma Wave Shield can be used as a 1d6 (+0) soak dice.
- **SPREADFIRE:** Whenever firing, as an option, can trade +1 to-hit for -1 damage.

| **NAME** | **MODES** | **RANGE** | **DAMAGE** | **COST** | **HANDS** | **TRAITS** |
| --- | --- | --- | --- | --- | --- | --- |
| Lux Pistol | Beam | 10m/50m | 1d6 | 1 energy | 1 |  |
| Lux Rifle | Steady 2 | 50m/200m | 1d6 | 1 energy | 2 |  |
| EM Streampack | Assault 1 | 10m/100m | 1d8/1d4 | 1 energy | 2 |  |
| Lux Pulsid | Beam | 100m/1km | 1d8 | 2 energy | 2 | Charge 4 |
| Legion Pulsid | Beam | 200m/2km | 2d6 | 3 energy | 2 | Charge 4, Array |
| IR Furnace | Heavy Blast 1 | 30m/100m | 1d10 | 10 energy | 2 |  |
| Scatter Flechette | Steady | 70m/300m | 1d6/1d4 | 3 darts | 2 | Spreadfire |
| Modular Flechette | Steady X | 60m/250m | Xd6/Xd4 | X * 3 darts | 3 | Modular 4 |
| Needle Cannon | Assault 3 | 70m/500m | 1d4 | 1 dart | 1 |  |
| Acro Smartgun | Assault 2 | 100m/1km | 1d6 | 1 ยต-charge | 1 |  |

## Mines

All mines are paired to a detonator, and can be placed or thrown individually.

| **NAME** | **MODES** | **RANGE** | **DAMAGE** | TRAITS |
| --- | --- | --- | --- | --- |
| Trapmine | Special Blast 1 | 15m | 2d4 |  |
| Smartmine | Special Blast 1 | 15m/trigger: 10m | 3d4 | Stealth |

**Trapmine:** At any time, the detonator can be used to instantly detonate all trapmines that detonator has active. 

**Smartmine:** When an enemy of the detonator's holder approaches a smartmine within its trigger range, it will detonate at the start of the next combat turn.

    - **STEALTH:** A smartmine is a Hidden trap unless the user spends a turn hiding it. If they do, the mine is a Secret trap instead.