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Personal Weapons (Scale 0)

#

Traits

-

**AA:**Cantargetairborneandfast-movingenemieswithnoto-hitpenalty.
-**ARRAY:** Multiple Pulsids that have been synced as a phased array can fire as one attack doing -1 damage per linked Pulsid. With more than 8 Pulsids, treat the attack as Scale 3 with the same damage dice.
- **BULK X:**  How many scale-appropriate units of mass can be fired by the weapon at once.
- **CHARGE:** Can charge to +4 (+1 for each action spent focusing).
- **INFERNO:** Adds half their damage in Heat to the target.
- **MODULAR X:** X = Number of modules. If X > 4, count the weapon as 1 Scale larger.
- **PLASMA SHIELDS:** Each unfired Plasma Wave Shield can be used as a 1d6 (+0) soak dice.
- **SPREADFIRE:** Whenever firing, as an option, can trade +1 to-hit for -1 damage.

| **NAME** | **MODES** | **RANGE** | **DAMAGE** | **COST** | **HANDS** | **TRAITS** |
| --- | --- | --- | --- | --- | --- | --- |
|

|Beam | |1d6 | |1|
| | | |1d6 | |2|
| | | | | |2|
| |Beam | |1d8 | |2 | |
| |Beam | |2d6 | |2 | |
| | | |1d10 | |2|
| |Steady | | | |2|Spreadfire|
| | | | | |3 | |
| | | |1d4 | |1|
| | | |1d6 | |1|

##

NAME MODES RANGE DAMAGE COST HANDS TRAITS
Lux Pistol Beam 10m/50m 1d6 1 energy 1  |
Lux Rifle Steady 2 50m/200m 1d6 1 energy 2  |
EM Streampack Assault 1 10m/100m 1d8/1d4 1 energy 2  |
Lux Pulsid Beam 100m/1km 1d8 2 energy 2 Charge 4
Legion Pulsid Beam 200m/2km 2d6 3 energy 2 Charge 4, Array
IR Furnace Heavy Blast 1 30m/100m 1d10 10 energy 2  |
Scatter Flechette Steady 70m/300m 1d6/1d4 3 darts 2 Spreadfire
Modular Flechette Steady X 60m/250m Xd6/Xd4 X * 3 darts 3 Modular 4
Needle Cannon Assault 3 70m/500m 1d4 1 dart 1  |
Acro Smartgun Assault 2 100m/1km 1d6 1 ยต-charge 1  |

Mines

All mines are paired to a detonator, and can be placed or thrown individually.

|

**NAME**|**MODES**|**RANGE**|**DAMAGE**|TRAITS|
|---|--- | --- | --- | --- |
| Trapmine | |15m|||
|| | |3d4|Stealth|

NAME MODES RANGE DAMAGE TRAITS
Trapmine Special Blast 1 15m 2d4  2d4
Smartmine Special Blast 1 15m/trigger: 10m 3d4 Stealth

**Trapmine:** At any time, the detonator can be used to instantly detonate all trapmines that detonator has active. 

**Smartmine:** When an enemy of the detonator's holder approaches a smartmine within its trigger range, it will detonate at the start of the next combat turn.

      - **
  • STEALTH:** A smartmine is a Hidden trap unless the user spends a turn hiding it. If they do, the mine is a Secret trap instead.