Skip to main content

Airless Moon

Traits: Vacuum, in sun: Hyperthermic, in shade: Cryogenic

Hexes

  • Regolith Plains. Abrasion hazard. Being covered in dust adds heat.
  • Deep regolith. Ground: 2x penalty. Ground traversal at maximum speed adds a passive +1 heat until one hour is spent cleaning.
  • Mountains. Ground: 4x penalty. Landmark.
  • Labes. Field of landslide debris. Unstable, many boulders, sometimes prone to further landslides. Ground: 2x penalty. Heavy cover available on cover chart. Sinkhole and landslide added to Complications.
  • Ancient hills. Smooth, rolling, shallow hills barely tall enough to hide a rover. Only light cover.
  • Crater floor. Mostly flat, sometimes a small hill at the center. In a polar hex there is a 2-in-6 chance the party finds a permanently-shaded crater. In that case, they may have deposits of volatiles and water ice just underneath the surface regolith.
  • Craggy terrain.
  • Volcanic flow zone.
  • Lacus Floor. Expanse of hard, former volcanic material. Only light cover.
  • Craters: can be within other craters. When rolling random hexes, a crater rim within another crater indicates a smaller crater.

Features

  • Boulder field. Boulders the size of houses! Adds 1 to hex traversal. Adds heavy cover to the cover table if not already included.
  • Lava tube. Like a steep cave with a proportionally narrow entrance. May be a fairly small linear room, or a much thicker room with interior features.
  • Massif. One isolated mountain dominating a hex.
  • Metal-Rich Meteorite. Contains some random amount of easily-accessible metals. For some, it even counts as food.
  • Debris field. On a geologically inactive airless moon, might be from anytime in the last million years or so. Low chance of Singular Artifact if the field is old enough.
  • Hidden instability. Looks fairly solid, but a brittle roof of rock and regolith is ready to break and collapse!

Linear Features

  • Wrinkle Ridge. River-like system of rough, raised terrain that can extend for hundreds of kilometers.
  • Crater rim. Night side and dayside with huge temp changes. Moving along rim adds a linear medium cover feature to encounters.
  • Canyon.
  • Seeping Lava Flow.

Feature Special Rules

Crater Generation

Canyon Generation

Rarities

  • Encounters: Rare
  • Features: Very Rare
  • Linear Features Continue: Common
ResultSurface EncountersFeatures
2ZK Vigor Scout MechaDebris Field
3Very RareMassif
4ZK Jump Patrol with CompanionsMassif
5RareCrater's Edge
61d3 ZK Jump Patrol with BikesCrater's Edge
7UncommonLava Tube
8High altitude ZK Jump PatrolLava Tube
9SentryBoulder Field
10CommonBoulder Field
11CommonBoulder Field
12CommonBoulder Field
13CommonBoulder Field
14Indigenous IkoskaLava Tube
15UncommonLava Tube
16RareCrater's Edge
17RareCrater's Edge
18Indigenous Ikoska TraderCanyon
19Very RareCanyon
20Ampoule Skipper nest with 3d6 energy to extractMetal-Rich Meteorite