Airless Moon
Traits: Vacuum, in sun: Hyperthermic, in shade: Cryogenic
Hexes
- Regolith Plains. Abrasion hazard. Being covered in dust adds heat.
- Deep regolith. Ground: 2x penalty. Ground traversal at maximum speed adds a passive +1 heat until one hour is spent cleaning.
- Mountains. Ground: 4x penalty. Landmark.
- Labes. Field of landslide debris. Unstable, many boulders, sometimes prone to further landslides. Ground: 2x penalty. Heavy cover available on cover chart. Sinkhole and landslide added to Complications.
- Ancient hills. Smooth, rolling, shallow hills barely tall enough to hide a rover. Only light cover.
- Crater floor. Mostly flat, sometimes a small hill at the center. In a polar hex there is a 2-in-6 chance the party finds a permanently-shaded crater. In that case, they may have deposits of volatiles and water ice just underneath the surface regolith.
- Craggy terrain.
- Volcanic flow zone.
- Lacus Floor. Expanse of hard, former volcanic material. Only light cover.
- Craters: can be within other craters. When rolling random hexes, a crater rim within another crater indicates a smaller crater.
Features
- Boulder field. Boulders the size of houses! Adds 1 to hex traversal. Adds heavy cover to the cover table if not already included.
- Lava tube. Like a steep cave with a proportionally narrow entrance. May be a fairly small linear room, or a much thicker room with interior features.
- Massif. One isolated mountain dominating a hex.
- Metal-Rich Meteorite. Contains some random amount of easily-accessible metals. For some, it even counts as food.
- Debris field. On a geologically inactive airless moon, might be from anytime in the last million years or so. Low chance of Singular Artifact if the field is old enough.
- Hidden instability. Looks fairly solid, but a brittle roof of rock and regolith is ready to break and collapse!
Linear Features
- Wrinkle Ridge. River-like system of rough, raised terrain that can extend for hundreds of kilometers.
- Crater rim. Night side and dayside with huge temp changes. Moving along rim adds a linear medium cover feature to encounters.
- Canyon.
- Seeping Lava Flow.
Feature Special Rules
Crater Generation
Canyon Generation
Rarities
- Encounters: Rare
Features:Feature Presence: Very Rare- Linear Features Continue: Common
Result | Surface Encounters | Features |
---|---|---|
2 | ZK Vigor Scout Mecha | Debris Field |
3 | Very Rare | Massif |
4 | ZK Jump Patrol with Companions | Massif |
5 | Rare | Crater's Edge |
6 | 1d3 ZK Jump Patrol with Bikes | Crater's Edge |
7 | Uncommon | Lava Tube |
8 | High altitude ZK Jump Patrol | Lava Tube |
9 | Sentry | Boulder Field |
10 | Common | Boulder Field |
11 | Common | Boulder Field |
12 | Common | Boulder Field |
13 | Common | Boulder Field |
14 | Indigenous Ikoska | Lava Tube |
15 | Uncommon | Lava Tube |
16 | Rare | Crater's Edge |
17 | Rare | Crater's Edge |
18 | Indigenous Ikoska Trader | Canyon |
19 | Very Rare | Canyon |
20 | Ampoule Skipper nest with 3d6 energy to extract | Metal-Rich Meteorite |