Traits
- **AA:** Can target airborne and fast-moving enemies with no to-hit penalty.
- **ARRAY:** Multiple Pulsids that have been synced as a phased array can fire as one attack doing -1 damage per linked Pulsid. With more than 8 Pulsids, treat the attack as Scale 3 with the same damage dice.
- **BULK X:** How many scale-appropriate units of mass can be fired by the weapon at once.
- **CHARGE:** Can charge to +4 (+1 for each action spent focusing).
- **INFERNO:** Adds half their damage in Heat to the target.
- **MODULAR X:** X = Number of modules. If X > 4, count the weapon as 1 Scale larger.
- **PLASMA SHIELDS:** Each unfired Plasma Wave Shield can be used as a 1d6 (+0) soak dice.
- **SPREADFIRE:** Whenever firing, as an option, can trade +1 to-hit for -1 damage.