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Traits

  • AA: Can target airborne and fast-moving enemies with no to-hit penalty.
  • ARRAY: Multiple Pulsids that have been synced as a phased array can fire as one attack doing -1 damage per linked Pulsid. With more than 8 Pulsids, treat the attack as Scale 3 with the same damage dice.
  • BULK X:  How many scale-appropriate units of mass can be fired by the weapon at once.
  • CHARGE: Can charge to +4 (+1 for each action spent focusing).
  • INFERNO: Adds half their damage in Heat to the target.
  • MODULAR X: X = Number of modules. If X > 4, count the weapon as 1 Scale larger.
  • PLASMA SHIELDS: Each unfired Plasma Wave Shield can be used as a 1d6 (+0) soak dice.
  • SPREADFIRE: Whenever firing, as an option, can trade +1 to-hit for -1 damage.