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Characters

Character Sheet

Virtue

  • Toughness
  • Grace
  • Will
  • Reason
  • Vulnerability

Contest

  • Combat Bonus
  • Hitpoints
  • Defenses
  • Saving Throws

Body

  • Scale
  • Hands
  • Movement
  • Environment
    • Needs Encompass everything the character needs to survive. Absence of one in an Environment must be made up for by equipment.
    • Hazards are tags, but negative. Presence of one in an environment must be compensated for.
    • A missing Need or matching Hazard means the character incurs 1d2 damage every combat turn.

Damage and Death

Hitpoints

Characters and NPCs with physical bodies have some number of hitpoints that represent how much injury, violence, and sustained aggression they can survive.

Zero HP

Characters that reach 0 HP are casualties, and cannot move or act on their own. Every combat round or exploration turn:

  • Casualties take a Saving Throw vs. Instadeath. If successful, they have stabilized.
  • Until a casualty has stabilized (on their own or from aid), they lose 1 additional HP per round/turn.

Healing

Embodied species have a healing rate in their description. This amount of hitpoints can be recovered during a long rest. A long rest of 8 or more hours in a safe place works for most species, unless otherwise stated.

Saving Throws

A Saving Throw is a roll to avoid an event or effect that may be instantly harmful or deadly to the character. A Save is made according to the following formula, succeeding on a result of 20 or higher:

SAVING THROW

d20 + level + save type bonus

Save Types

Instadeath: A Save vs. Instadeath is taken when a character would be subject to instant death. Control: Covers situations when a character would be moved or immobilized against their will. Seeking: Most energy weapons are autonomously aimed, so instead of a regular attack the target rolls their Save vs. Seeking. Homing weapons are covered under the same save. Area Effect: Explosives or proximity weapons trigger a Save vs. Area Effect for partial damage even when they miss.

DEFAULT SAVE TYPE BONUSES

  • Instadeath: +4
  • Control: +3
  • Seeking: +2
  • Area Effect: +1