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Surface Excursion

Sequence Per Hour

  • Party decides course. A character can move the number of hexes, listed under Hex on the character sheet Move section, per hour. Whole party can only move as fast as its slowest member.
  • If the party moves, roll for feature presence, then on the environment's Features chart if needed.
  • Roll for Encounter. (Encounter roll from Environment, then Encounter chart if triggered.)

Maps

Hexes are 5km. Celestials have a 10x10 hex map for each coordinate (see Celestials)Celestials).

Optional Rule: Hex Interiors

Hexes have six borderlands, one per side, and one center. Using this layout, we can establish some basic ranges for easier reckoning.

MEASURE DISTANCE
Between Hex centers 5km
From one hex edge to another 5km
From a hex center to any of its edge regions 2km
From adjacent edge regions 1km