Surface Excursion
Sequence Per Hour
- Party decides course. Whole party can only move as fast as its slowest member.
- If the party moves, roll for feature presence, then on the environment's Features chart if needed.
- Roll for Encounter. (Encounter roll from Environment, then Encounter chart if triggered.)
Maps
Our maps use 5km hexes. This is so the rules for exploring and moving are largely 1 turn per hex.