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Surface Excursion

Sequence Per Hour

  • Party decides course. Whole party can only move as fast as its slowest member.
  • If the party moves, roll for feature presence, then on the environment's Features chart if needed.
  • Roll for Encounter. (Encounter roll from Environment, then Encounter chart if triggered.)

Maps

OurHexes mapsare use5km. 5kmCelestials hexes.have Thisa is10x10 sohex the rulesmap for exploringeach andcoordinate moving(see are largely 1 turn per hex.Celestials).