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Drones, Missiles, and Mines

Drones

NAME MODESMOVE RANGE WARHEAD SCALE TRAITS
Seeker Drone 100m, range 10km2 surface hex 5m drop, 20m dive bomb 1 scale 0 grenade 0  SPECIAL[1]
E-990 Drone 50m, range 10km2 surface hex 5m drop 1 scale 0 grenade 0  
Infantry Rocket 1 100m,Missile 300m, range 3km1 surface hex impact 1 scale 0 warhead 0  
Short Range Missile (SRM) 1 Missile 1km, range 3km1 surface hex impact 1 warhead (scale <= 1)1 0  
Cruise Missile (CM) 1 Missile 200m boost, 500m, range 100km20 surface hex impact 1 warhead (scale <= 2)2 1 LOW-FLYING: Stealth +1.
Tactical Ballistic Missile (TBM) 1 2k500m boost, 10km, range 1000km or 1 space hex impact 1 warhead (scale <= 2)2 1 HYPERSONIC: Can only be targeted by +1 or better weapons with AA.
Ballistic Missile (BM) 1 1k2k boost, 50km, range 10000km or 10 space hexeshex impact 1 warhead (scale <= 3)3 2 HYPERSONIC: Can only be targeted by +1 or better weapons with AA.

Drone Movement

Boost: If a drone has a boost distance, this is the distance it moves in the turn when launched. While a weapon is in its boost phase (that first turn), it  does not seek its target. Effectively, this makes the boost range a minimum range as well. If the target manages to move within the boost range on the turn the weapon is launched, it will automatically miss.

Distance per Round: The measure before range is the distance the drone or missile moves each combat turn.

Range: The maximum range-to-target that can be reached.

Once launched, drones will continue to seek the original target as long as its location is known by the drone or the party.

Special Rules

[1] Seeker: Telene Behavior. Pending.