Drones, Missiles, and Mines
Drones
NAME | RANGE | WARHEAD | SCALE | TRAITS | |
Seeker | Drone 100m, range |
5m drop, 20m dive bomb | 0 | ||
E-990 | Drone 50m, range |
5m drop | 0 | ||
Infantry Rocket 1 | impact | 0 | |||
Short Range Missile (SRM) 1 | Missile 1km, range |
impact | 0 | ||
Cruise Missile (CM) 1 | Missile 200m boost, 500m, range |
impact | 1 | LOW-FLYING: Stealth +1. | |
Tactical Ballistic Missile (TBM) 1 | impact | 1 | HYPERSONIC: Can only be targeted by +1 or better weapons with AA. | ||
Ballistic Missile (BM) 1 | impact | 2 | HYPERSONIC: Can only be targeted by +1 or better weapons with AA. |
Drone Movement
Boost: If a drone has a boost distance, this is the distance it moves in the turn when launched. While a weapon is in its boost phase (that first turn), it does not seek its target. Effectively, this makes the boost range a minimum range as well. If the target manages to move within the boost range on the turn the weapon is launched, it will automatically miss.
Distance per Round: The measure before range is the distance the drone or missile moves each combat turn.
Range: The maximum range-to-target that can be reached.
Once launched, drones will continue to seek the original target as long as its location is known by the drone or the party.
Special Rules
[1] Seeker: Telene Behavior. Pending.