Drones, Missiles, and Mines
Drones
NAME | MOVE | RANGE | WARHEAD | SCALE | TRAITS |
Seeker | Drone 100m, range 2 surface hex | 5m drop, 20m dive bomb | scale 0 | 0 | Special [1] |
E-990 Stalker | Drone 50m, range 2 surface hex | 5m drop | scale 0 | 0 | |
Firebug | Drone 50m, range 2 surface hex | none | none | 0 | Inventory: 1d4 energy, Lux pistol (underslung turret) |
Drone Mine | Drone 24m, range 1 surface hex | none | scale 0 | 0 | Can be instructed to plant itself, becoming a smartmine. |
Shield Drone | Drone 24m, range 1 surface hex | none | none | 0 | Confers soak dice: 1d4 friction shield (+1) to the controller. Vent: 1 on turns shield isn't used. |
Infantry Rocket 1 | Missile 300m, range 1 surface hex | impact | scale 0 | 0 | |
Short Range Missile (SRM) 1 | Missile 1km, range 1 surface hex | impact | scale 1 | 0 | |
Drone-Missile (DM) 1 | Missile 200m boost, 500m, range 20 surface hex | impact | scale 2 | 1 | Low-Flying |
Ballistic Missile (BM) 1 | 500m boost, 10km, range 1 space hex | impact | scale 2 | 1 | Hypersonic |
Orbital Missile (OM) 1 | 2k boost, 50km, range 10 space hex | impact | scale 3 | 2 | Hypersonic |
Drone Movement
Boost: If a drone has a boost distance, this is the distance it moves in the turn when launched. While a weapon is in its boost phase (that first turn), it does not seek its target. Effectively, this makes the boost range a minimum range as well. If the target manages to move within the boost range on the turn the weapon is launched, it will automatically miss.
Distance per Round: The measure before range is the distance the drone or missile moves each combat turn.
Range: The maximum range-to-target that can be reached.
Once launched, drones will continue to seek the original target as long as its location is known by the drone or the party.
Special Rules
[1] Seeker: Telene Behavior. Pending.