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Drones, Missiles, and Mines

Drones

NAME MOVE RANGE WARHEAD SCALE TRAITS
Seeker Drone 100m, range 2 surface hex 5m drop, 20m dive bomb scale 0 0 Special [1]
E-990 Stalker Drone 50m, range 2 surface hex 5m drop scale 0 0  
Firebug Drone 50m, range 2 surface hex none none 0 Inventory: 1d4 energy, Lux pistol (underslung turret)
Drone Mine Drone 24m, range 1 surface hex none scale 0 0 Can be instructed to plant itself, becoming a smartmine.
Shield Drone Drone 24m, range 1 surface hex none none 0 Confers soak dice: 1d4 friction shield (+1) to the controller. Vent: 1 on turns shield isn't used.
Infantry Rocket 1 Missile 300m, range 1 surface hex impact scale 0 0
Demi Drone-Missile (DDM) Drone 1km, range 1 surface hex impact scale 1 0 Low-Flying
Drone-Missile Missile 200m boost, 500m, range 20 surface hex impact scale 2 1 Low-Flying
Ballistic Missile 1 500m boost, 10km, range 1 space hex impact scale 2 1 Hypersonic
Orbital Missile 1 2k boost, 50km, range 10 space hex impact scale 3 2 Hypersonic

Drone Movement

Boost: If a drone has a boost distance, this is the distance it moves in the turn when launched. While a weapon is in its boost phase (that first turn), it  does not seek its target. Effectively, this makes the boost range a minimum range as well. If the target manages to move within the boost range on the turn the weapon is launched, it will automatically miss.

Distance per Round: The measure before range is the distance the drone or missile moves each combat turn.

Range: The maximum range-to-target that can be reached.

Once launched, drones will continue to seek the original target as long as its location is known by the drone or the party.

Special Rules

[1] Seeker: Telene Behavior. Pending.