Drones, Missiles, and Mines
Drone Profiles
NAME | MOVE | RANGE | WARHEAD | SCALE | TRAITS |
Seeker | Drone fly 100m, |
5m drop, 20m dive bomb | 0-4 scale 0 | 0 | Special [1] |
E-990 Stalker | Drone fly 50m, |
5m drop | 0-4 scale 0 | ||
Firebug | Drone fly 50m, |
Inventory: 1d4 energy, Lux pistol (underslung turret) | |||
Drone Mine | Drone hover 24m, |
scale 0 | Can be instructed to plant itself, becoming a smartmine. | ||
Shield Drone | Drone hover 24m, |
Confers soak dice: 1d4 friction shield (+1) to the controller. Vent: 1 on turns shield isn't used. | |||
Infantry Rocket 1 | Missile |
impact | scale 0 | ||
Drone Demi-Missile (DDM) | Drone fly 100m, |
impact | scale 1 | 0 | Low-Flying |
Drone-Missile | Missile 200m boost, |
impact | scale 2 | 1 | Low-Flying |
Ballistic Missile 1 | Missile 500m boost, |
impact | scale 2 | 1 | Hypersonic |
Orbital Missile 1 | impact | scale 3 | 2 | Hypersonic |
Special Rules
[1] Seeker: Telene Behavior. Pending.
Drone Movement
Boost: If a drone has a boost distance, this is the distance it moves in the turn when launched. While a weapon is in its boost phase (that first turn), it does not seek its target. Effectively, this makes the boost range a minimum range as well. If the target manages to move within the boost range on the turn the weapon is launched, it will automatically miss.
Distance per Round: The measure before range is the distance the drone or missile moves each combat turn.
Range: The maximum range-to-target that can be reached.
Once launched, drones will continue to seek the original target as long as its location is known by the drone or the party.
Drone Entries
E-990 Stalker
These versatile drones make for good passive monitors, can carry small payloads and objects, and fold flat when not in use.
Variants
Common, Uncommon: Scout. +1 Stealth
Rare: Hunter. Has grenade launcher with profile Range 10m / 40m Warhead plasma charge Ammo 4