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Vehicle Weapons (Scale 1)

NAME MODES RANGE DAMAGE COST HANDS TRAITS
Giant Pulsid Heavy Beam 400m/3km 1d4 1 energy 3 Charge 10
Flechette cannonade Steady X, Heavy 120m/500m 1d4 X * 3 artillery darts 3 Modular 10
Medium Autocannon Heavy 2 1km/3km Special 1 shell 4  
Fusion Torch Beam 50m/200m 1d8/1d4 4 fuel 4 Inferno
Mobile Lux Battery Area Ray 3 1km/3km 1d6 3 energy 3 AA