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Biography
I don't know where I'm headed, and nothing can stop me! Saki Kayenlora (see table for enveneration dates) is a Human (Dhekene) warrior from the former world of Laclathan. After the Itayohkon Curation of Laclathan, the Itayohkon translated her and a few ha...
Welcome to Project Canonicity
Chaos bore the universe, whose only law is death. Some of Chaos' children grew to hear the patterns of its true, unnerving voice. Humans envied nature's complexity, and made self-evolving machines in Chaos' phantom image. Ikoska granted their creators a twi...
Biography
Characters
Character Sheet Virtue Toughness: Physical force and resistance. Grace: Physical finesse. Will: Mental/social force and resistance. Reason: Mental/social finesse. Contest Combat Bonus: The bonus used when hitting a target. Vulnerability: A bonus ...
Equipment
Repair Dice The dice chain is d2, d4, d6, d8, d10, d12, d20, d100. Resources Resources use Repair Dice, and have an Interval. Every time the Interval's Time Pool expires, roll the Repair Dice. If the result is 1, the Repair Dice become one size smaller. When a...
The Gameworld
Core Mechanic For most rolls, the character succeeds on a result of 20 after rolling a 20-sided die and adding any relevant modifiers. d20 + character bonus + modifiers Different rolls use different level and modifiers. Some common examples are: Atta...
Vehicles
Unless otherwise specified, Vehicles use the same rules as characters. Exceptions are in this section. Facing The direction a vehicle is facing is important. Directions are on a Hex compass. A vehicle has a facing direction, deceleration, and a number of all...
Spacecraft and Starships
In space, vehicles also use Facing rules. However, deceleration doesn't occur without thrust or drag (usually from an atmosphere). Instead, Starships have engines, with profiles like: engines main 3T on 4 This indicates the vehicle can add 3 Thrust tokens on...
Celestials
Ground and Landing Maps A Celestial with a hex map template hasĀ a pair of maps per hex side (one North, one South), plus a pair of North and South polar maps for each hex the template occupies. For example, a one-hex moon would have eighteen maps, twelve fo...
Societies
Social Groups For each group the party encounters, and is likely to encounter again, keep a social flower chart. Combat encounters result in a negative social roll (aside from certain martial groups that react favorably to combat on occasion). It should be rol...
Surface Excursion
Sequence Per Hour Party decides course. A character or entity can move the number of hexes in their character sheet's Move section, per hour. A party can only move as fast as its slowest member. Each time the party moves into an unexplored hex, follow Gene...
Surface Combat
Sequence Per Round Action Phase - each character takes up to two actions, in Initiative order. Faction Morale - if two or more factions remain in combat, go to the next turn using the same Initiative order. When only one faction remains, combat is over. ...
Space Excursion
Space exploration uses parsecs per hour. It is a point crawl, for the most part. Every space tactical map is a point. Parsecs allow us to be very coarse, inner system travel costs about the same everywhere. The move block for spacecraft uses hexes and (for FTL...
Space Combat
Turn Sequence Faction Initiative Four subturns Faction Resolution Faction Initiative As per Combat Sequence. The Subturn All ships move All ships perform an action All ships generate energy Position and Movement Space encounters use a hex grid. Grid hexes ...
Personal Weapons (Scale 0)
Energy Weapons These weapons add +1 Heat for each damage die on a hit. NAME MODES RANGE DAMAGE COST HANDS TRAITS Lux Repeater Beam 10m/50m 1d6 energy 1 Lux Pulsid Beam 100m/1km 1d8 energy 2 Charge 4, Special[1] Leg...
Weapon Profile
Modes Assault: can be fired on a turn where the character moves. Beam: instead of a to-hit roll, the target takes a Save vs. Seeking. Blast: uses Area Effect rules when firing. Compact: may be concealed under normal clothing and fired in melee. Cone: us...
Vehicle Weapons (Scale 1)
Energy Weapons NAME MODES RANGE DAMAGE COST HANDS TRAITS Giant Pulsid Heavy Beam 400m/3km 1d4 energy 2 Charge 10 Mobile Lux Battery Area Ray 3 1km/3km 1d6 energy x3 3 AA Particle Weapons NAME MODES RANGE ...
Warheads
Warheads are weapon components that contain the payload of a rocket, cartridge, mine. etc. Weapons reference them directly. To reference a warhead, substitute its rules in the weapon profile when the weapon hits. For the most part, weapons and warheads must ma...
Playtest Module Entities
ZikhaidWay Jump Trooper Scale 0M, HP 8 (+4 Armor), Soak Dice (+1) 1d6, VLN 5, CBB +2, Vent 2, Attacks 1d6 melee, Move ground: 12m / 1 hex, hover (Flightpack): 24m (5m vertical) / 2 hexes No. Appearing 2d4 / 10d4 (elevated strongpoint) Inventory Flightpack...
Vehicles
Voyager Omni Scale 1M, HP 8 (+4 Armor), VLN 5, CBB +2, Soak Dice (+1): 2d6, Heat 4, Vent 2, Move ground: 24m / 2 hexes per hour hover: 100m / 4 hexes per hour, fly: orbital, inertial: 1 space hex per hour Engines Orbital, Costs Per hover move: energy, As shelt...