Vimana
Vimana Cutter
Juvenile Vimana, Cutters are generally the largest Vimana to be able to safely land and take off from an atmosphere.
Scale 3, HP 30 (+20 Armor), VLN 1, CBB +4, Soak Dice (+0): 2d6 Plasma Wave Shield (+1): 3d6 Proximity Shield, Vent 3, Gen 8e, Engines 1:2:2:3:2:2 rotation 2, Sensors 30, 20, 4, 1, 1.
Inventory
Attacks
- Gravtide, 3 charges. Arc 1.
- 2x Lux Battery. Arc 1-3,5,6.
- 2x Lux Battery. Arc 2-6.
- 2x Plasma Wall. Arc all.
Abilities
- Battle Radiators. 1 turn to deploy and retract. +2 Vent while deployed, but Battle Radiators becomes exposed.
- Skip Entry. In the movement action where Vimana Cutter would enter an atmosphere, it can play up to 3 thrust counters for free.
- Fine Adjustment. Spend 2 Gravtide charges: Vimana Cutter instantly moves up to 10 hexes, ignoring objects along the way. -2 VLN until this ship’s next turn.
- Supreme Estimation. Vimana can effectively see around the edge of Celestials, one tile out-of-sight.
HP Components
- Attack: Warp Chamber Pulse (4 HP)
- Block: Fore Hull (8 HP)
- Ability: Fine Adjustment (2 HP)
- VITAL! Main Power (2 HP)
- Block: Rear Hull (10 HP)
- VITAL! Hyladrome (3 HP)
- Ability: Battle Radiators (1 HP)
Repair and Healing
Vimana natural healing: 1 HP + 2 Armor HP per day, but roll resources for every day of healing. 4d4 Subsystem repair dice per week.
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