Playtest Draft Manual
Introduction
Rules
The Gameworld
Core Mechanic For most rolls, the character succeeds on a result of 20 after rolling a 20-sided ...
Characters
Character Sheet Virtue Toughness: Physical force and resistance. Grace: Physical finesse. W...
Societies
Social Groups For each group the party encounters, and is likely to encounter again, keep a socia...
Equipment
Repair Dice The dice chain is d2, d4, d6, d8, d10, d12, d20, d100. Resources Resources use Repair...
Vehicles
Unless otherwise specified, Vehicles use the same rules as characters. Exceptions are in this sec...
Celestials
Ground and Landing Maps A Celestial with a hex map template hasĀ a pair of maps per hex side (o...
Spacecraft and Starships
In space, vehicles also use Facing rules. However, deceleration doesn't occur without thrust or d...
Environment
Characters and living entities have a required Environment. These are a list of conditions that e...
Procedures
Encounters
When the party or the party's starships enters a hex, or the Time Pool expires and any of the dic...
Surface Excursion
Sequence Per Hour Party decides course. A character or entity can move the number of hexes in ...
Surface Combat
Sequence Per Round Action Phase - each character takes up to two actions, in Initiative order....
Space Excursion
Space exploration uses parsecs per hour. It is a point crawl, for the most part. Every space tact...
Space Combat
Turn Sequence Faction Initiative Four subturns Faction Resolution Faction Initiative As per Com...